/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "CompPlayer.h"

#include "GTPInterface.h"

////////////////////////////////////////////////////////////////////////////////


CompPlayer::CompPlayer(Color _color) 
: Player(_color), m_pGTPInterface( GTPInterface::GetInstance())
{
	// Nothing else to do
}


/////////////////////////////////////////////////////////////////////////////////


CompPlayer::~CompPlayer()
{
	// Nothing to do
}


/////////////////////////////////////////////////////////////////////////////////


void CompPlayer::MakeMove()
{
	m_pGTPInterface->GenerateMove( GetColor() );
}


/////////////////////////////////////////////////////////////////////////////////


bool CompPlayer::IsLastMovePass() const
{
	return m_pGTPInterface->IsLastMovePass();
}


/////////////////////////////////////////////////////////////////////////////////